Post by Lorekeeper on Oct 1, 2011 9:06:16 GMT -8
Sidhe
(pronunciation: shee')
Though they fear death like few faeries could, they are facing their fate with regal bearing. While others consider them cold and arrogant, the sidhe refuse to lie down and die. For them, the dream is still alive and they strive to awaken the world from its slumber. Faerie passions run deep - love or vengeance is never forgotten. The ideals of the sidhe are even fiercer, and it cost them dearly. Such passion has its price, though. Even Seelie heroes would rather destroy themselves in a blaze of glory than fade away.
Their less energetic brethren lose hope and become self-indulgent, letting their freeholds fall into despair as easily as they fall into melancholy. Others become Unseelie tyrants, ruling through cruelty and intrigue. Though exotic in their beauty and lost in their ideals, a few travel among the commoners. The blessing and curse of the sidhe is to live deeper in the Dreaming world than most fae ever will.
This walking dream state gives most sidhe a glazed look and unfocused air. Sidhe are also notorious for switching between Courts without warning. Considering their whims, it's no wonder few changelings trust them.
Banality is a deadly curse, and sidhe suffer more from it than any other Kithain. Death is an even greater fear, for sidhe are not believed to be reborn as other changelings are. In these dark times, most never return from death; it is speculated that the few that do are reincarnated as commoners - for them, a fate worse than death.
Nickname (commonly called) : The Shining Host
Organization: Most Sidhe are primarily Seelie. The Seelie Court provides stability and ensures that they will retain thier Noble positions. The very few who truly are Unseelie are looked upon as outlaws, rabble-rousers, and deviants (with good reason, they invariably are.) Sidhe divide themselves into collective Noble Houses. Their Seelie or Unseelieness usually depends to which of the Houses a Sidhe belongs (though their are exceptions, Unseelie in Seelie houses or Seelie in Unseelie Houses usually dont last long). The House members tend to "adjust" the misplacment. Either pawning the interloper off to another house or arranging their -departure from the mortal coil.)
(See Noble Sidhe Houses.)
Appearance: The sidhe resemble humans of unearthly beauty; their bodies are perfect, their features pleasing and their hair richly colored. They are ethereal and carry a hint of sadness even when they laugh. Tall and lean, they are fierce and regal, with tapering pointed ears, angular features and a commanding gaze. Their eyes are of odd, yet striking colors, such as violet or silver. Most tend to hold valuable positions in the mortal world. Wealth and privilege are common to them, and they are expected to live affluent lives.
Sidhe have an ethereal quality, whether Seelie and angelic, or Unseelie and fascinatingly dark they are wonders to behold. All Sidhe recieve an automatic +2 to appearance rating making them by far the most beautiful of creatures in a World of Darkness. (see Birthrights below.)
Sidhe tend to dress according to personality, but commonly in the finest of apparel to suit their tastes. Whether they acknowledge it or not, they are trend setters, and typically set the "season" of clothing in Courts across the Dreaming.
Sidhe (only) Arts: (Arts that chances are, if you know it you either are, or learned it from, a Sidhe.)
-Chronos (Sidhe)
-Dream-Craft (Sidhe)
-Naming (Sidhe)
-Sovereign (Sidhe)
Realm Affinities: None
Thallain: None (Sidhe have no radical changes in appearance like other Kiths if they are Thallain- Severely Unseelie)
Birthrights:
Awe and Beauty -- Sidhe get two extra dots of Appearance during character creation, even if this increases scores above 5. They cannot help but stand out in a crowd. The fury of a sidhe scorned is a majestic and terrifying sight. When one is impassioned, all of her Social rolls ( especially Empathy or Intimidation rolls ) are at a -2 difficulty. Anyone who tries to attack an angry sidhe head-on must make a Willpower roll; this difficulty ranges from a 6 ( for the average sidhe ) to an 8 or 9 ( for one of a suitably higher station ). These abilities only affect other Kithain and the enchanted, unless the sidhe calls upon the Wyrd.
Noble Bearing -- Whether heroes or villains, all sidhe are dignified. Any cantrips that would directly make them look foolish immediately fails. Sidhe cannot botch Etiquette rolls.
Frailties:
Banality's Curse -- Sidhe are truly not of this world. The taint of banality affects them more strongly than it does other fae. Each temporary point of Banality that a highborn gains becomes two points. If a sidhe character must make a roll at a difficulty equal to her Banality ( or a roll that's resisted by Banality ), treat it as one level higher. Sidhe are also prone to fits of depression. The weakest of them can overcome these fits by changing their Legacies back and forth. When this happens, the spell must last at least from moonrise to moonrise, or sunset to sunset. Strong willed sidhe escape the mania by retreating further into their Legacies; Seelie become impossibly idealistic and Unseelie sink to the very depths of villainy. Their great extremes can make them almost unendurable.
Outlooks:
Childlings know of the blessings of their inheritance from a very early age. The best of them act like perfect little gentlemen and ladies, but the worst of them are spoiled rotten and throw tantrums when things don't go their way.
Wilders know they have the opportunity to indulge their every whim outside of the court. Although high spirited and presumptuous on occasion, they are watched carefully once court begins. Seelie wilders are overconfident that their chivalry and nobility will prevail; Unseelie wilders are rebellious and scheme for power.
Grumps fully realize the weight of their lofty positions. Many carry the burden of memories of years gone by. They pine for their glory and grieve the mistakes they have made. Their greatest release from this introspection is the intrigue of the court.
(Sources; Changeling: The Dreaming 2nd Edition, The Shadowcourt 2nd edition, Nobles: The Shining Host (Sidhe Kithbook)
Compiled for us by: Ian Xanthe
(pronunciation: shee')
Though they fear death like few faeries could, they are facing their fate with regal bearing. While others consider them cold and arrogant, the sidhe refuse to lie down and die. For them, the dream is still alive and they strive to awaken the world from its slumber. Faerie passions run deep - love or vengeance is never forgotten. The ideals of the sidhe are even fiercer, and it cost them dearly. Such passion has its price, though. Even Seelie heroes would rather destroy themselves in a blaze of glory than fade away.
Their less energetic brethren lose hope and become self-indulgent, letting their freeholds fall into despair as easily as they fall into melancholy. Others become Unseelie tyrants, ruling through cruelty and intrigue. Though exotic in their beauty and lost in their ideals, a few travel among the commoners. The blessing and curse of the sidhe is to live deeper in the Dreaming world than most fae ever will.
This walking dream state gives most sidhe a glazed look and unfocused air. Sidhe are also notorious for switching between Courts without warning. Considering their whims, it's no wonder few changelings trust them.
Banality is a deadly curse, and sidhe suffer more from it than any other Kithain. Death is an even greater fear, for sidhe are not believed to be reborn as other changelings are. In these dark times, most never return from death; it is speculated that the few that do are reincarnated as commoners - for them, a fate worse than death.
Nickname (commonly called) : The Shining Host
Organization: Most Sidhe are primarily Seelie. The Seelie Court provides stability and ensures that they will retain thier Noble positions. The very few who truly are Unseelie are looked upon as outlaws, rabble-rousers, and deviants (with good reason, they invariably are.) Sidhe divide themselves into collective Noble Houses. Their Seelie or Unseelieness usually depends to which of the Houses a Sidhe belongs (though their are exceptions, Unseelie in Seelie houses or Seelie in Unseelie Houses usually dont last long). The House members tend to "adjust" the misplacment. Either pawning the interloper off to another house or arranging their -departure from the mortal coil.)
(See Noble Sidhe Houses.)
Appearance: The sidhe resemble humans of unearthly beauty; their bodies are perfect, their features pleasing and their hair richly colored. They are ethereal and carry a hint of sadness even when they laugh. Tall and lean, they are fierce and regal, with tapering pointed ears, angular features and a commanding gaze. Their eyes are of odd, yet striking colors, such as violet or silver. Most tend to hold valuable positions in the mortal world. Wealth and privilege are common to them, and they are expected to live affluent lives.
Sidhe have an ethereal quality, whether Seelie and angelic, or Unseelie and fascinatingly dark they are wonders to behold. All Sidhe recieve an automatic +2 to appearance rating making them by far the most beautiful of creatures in a World of Darkness. (see Birthrights below.)
Sidhe tend to dress according to personality, but commonly in the finest of apparel to suit their tastes. Whether they acknowledge it or not, they are trend setters, and typically set the "season" of clothing in Courts across the Dreaming.
Sidhe (only) Arts: (Arts that chances are, if you know it you either are, or learned it from, a Sidhe.)
-Chronos (Sidhe)
-Dream-Craft (Sidhe)
-Naming (Sidhe)
-Sovereign (Sidhe)
Realm Affinities: None
Thallain: None (Sidhe have no radical changes in appearance like other Kiths if they are Thallain- Severely Unseelie)
Birthrights:
Awe and Beauty -- Sidhe get two extra dots of Appearance during character creation, even if this increases scores above 5. They cannot help but stand out in a crowd. The fury of a sidhe scorned is a majestic and terrifying sight. When one is impassioned, all of her Social rolls ( especially Empathy or Intimidation rolls ) are at a -2 difficulty. Anyone who tries to attack an angry sidhe head-on must make a Willpower roll; this difficulty ranges from a 6 ( for the average sidhe ) to an 8 or 9 ( for one of a suitably higher station ). These abilities only affect other Kithain and the enchanted, unless the sidhe calls upon the Wyrd.
Noble Bearing -- Whether heroes or villains, all sidhe are dignified. Any cantrips that would directly make them look foolish immediately fails. Sidhe cannot botch Etiquette rolls.
Frailties:
Banality's Curse -- Sidhe are truly not of this world. The taint of banality affects them more strongly than it does other fae. Each temporary point of Banality that a highborn gains becomes two points. If a sidhe character must make a roll at a difficulty equal to her Banality ( or a roll that's resisted by Banality ), treat it as one level higher. Sidhe are also prone to fits of depression. The weakest of them can overcome these fits by changing their Legacies back and forth. When this happens, the spell must last at least from moonrise to moonrise, or sunset to sunset. Strong willed sidhe escape the mania by retreating further into their Legacies; Seelie become impossibly idealistic and Unseelie sink to the very depths of villainy. Their great extremes can make them almost unendurable.
Outlooks:
Childlings know of the blessings of their inheritance from a very early age. The best of them act like perfect little gentlemen and ladies, but the worst of them are spoiled rotten and throw tantrums when things don't go their way.
Wilders know they have the opportunity to indulge their every whim outside of the court. Although high spirited and presumptuous on occasion, they are watched carefully once court begins. Seelie wilders are overconfident that their chivalry and nobility will prevail; Unseelie wilders are rebellious and scheme for power.
Grumps fully realize the weight of their lofty positions. Many carry the burden of memories of years gone by. They pine for their glory and grieve the mistakes they have made. Their greatest release from this introspection is the intrigue of the court.
(Sources; Changeling: The Dreaming 2nd Edition, The Shadowcourt 2nd edition, Nobles: The Shining Host (Sidhe Kithbook)
Compiled for us by: Ian Xanthe