Post by Lorekeeper on Mar 25, 2007 13:34:59 GMT -8
Denizen Arts need to be taught to you by a Denizen of the Dreaming, Formorian, the Autumn People or otherwise or someone who's been taught by them. Be prepared to prove you are able to know what you claim.
Denizen Arts
The Autumn Way: This Art enables a Denizen to more easily interact with the world of humans. Mostly known by the "Evanescent" Denizens (those who have been in the Autumn World prior to the Summer of 1999), it is now much sought after knowledge for many of the Dark-kin. The Autumn Way is detailed in Denizens of the Dreaming.
*Insufflation (Complex Possession). Allows the Denizen to possess a human body. Longer lasting then Simple Possession (which any Denizen can do for free) and thus involving less accumulation of Banality.
**Manifestation. Creates a physical body for the Denizen, giving them a mortal and fae mien, like the Kithain, for the duration of the cantrip. They may use any of their Arts, chimerical items and Treasures in this form and may Enchant humans or call upon the Wyrd.
***Zeitgeist. This cantrip gives a Denizen temporary knowledge of the local language, customs and culture of the place where they are.
****Dagda's Boon (Walk the Silver Path). This enables Denizens who were affected by the Silver Ban to walk the Silver Path freely, without permission from any Kithain.
*****Reality's Horror. This enables the Denizen to cast parts of the Dreaming directly into the mind of a target without needing to enchant them. This can be used to just frighten a target, or cause them chimerical damage.
Discord: This combat Art is mostly known by the naraka, but other Dark-kin may know it as well. It is thought by some to be taught to Denizens in their dreams by the Dragon, Ouroborous, who is also said to have given the fae the power of Dragon's Ire. Discord is detailed in Denizens of the Dreaming.
*House of Mirrors. This cantrip causes the target to see distracting images that throws off their concentration in combat. These images may be multiple images of the caster or other threatening half-seen things.
**Hermes' Fleetness. Allows the target to dodge attacks easier.
***Armilustra. Allows a weapon or other target to do aggravated damage.
****Whirling Dervish. Makes it easier to hit the target with an attack.
*****Life and Limb. Allows additional damage to be done to the target, and may remove limbs (or integral parts if the target does not have limbs).
Oneiromancy: Believed to have been created by the fomorians, this is the power to affect and create dreams. Oneiromancy is detailed in Denizens of the Dreaming.
*Oneirodynia. This cantrip sends dreams to the target. The caster does not control the dream but can define what sort of dream it is and may plant something in the dream.
**Oneirocritia. Allows the caster to "read" a target's dreams. Parts of the dreams can even be recorded and stored in a crystal.
***Oneirataxia. This cantrip causes a target's dreams to follow them during their waking hours. These dreams occur as chimera that only the target can perceive.
****Syncope. Allows the caster to enter a target's dreams, and interact with them. The caster controls the dream, and may use it to steal Glamour or Stamina from the target.
*****Expiation. This cantrip burns away the target's physical body, turning them into a chimera for an amount of time ranging from a day to permanently. Those who knew the target tend to forget them, and even close friends and family members may not recall them depending on how successful the cantrip is.
Denizen Arts
The Autumn Way: This Art enables a Denizen to more easily interact with the world of humans. Mostly known by the "Evanescent" Denizens (those who have been in the Autumn World prior to the Summer of 1999), it is now much sought after knowledge for many of the Dark-kin. The Autumn Way is detailed in Denizens of the Dreaming.
*Insufflation (Complex Possession). Allows the Denizen to possess a human body. Longer lasting then Simple Possession (which any Denizen can do for free) and thus involving less accumulation of Banality.
**Manifestation. Creates a physical body for the Denizen, giving them a mortal and fae mien, like the Kithain, for the duration of the cantrip. They may use any of their Arts, chimerical items and Treasures in this form and may Enchant humans or call upon the Wyrd.
***Zeitgeist. This cantrip gives a Denizen temporary knowledge of the local language, customs and culture of the place where they are.
****Dagda's Boon (Walk the Silver Path). This enables Denizens who were affected by the Silver Ban to walk the Silver Path freely, without permission from any Kithain.
*****Reality's Horror. This enables the Denizen to cast parts of the Dreaming directly into the mind of a target without needing to enchant them. This can be used to just frighten a target, or cause them chimerical damage.
Discord: This combat Art is mostly known by the naraka, but other Dark-kin may know it as well. It is thought by some to be taught to Denizens in their dreams by the Dragon, Ouroborous, who is also said to have given the fae the power of Dragon's Ire. Discord is detailed in Denizens of the Dreaming.
*House of Mirrors. This cantrip causes the target to see distracting images that throws off their concentration in combat. These images may be multiple images of the caster or other threatening half-seen things.
**Hermes' Fleetness. Allows the target to dodge attacks easier.
***Armilustra. Allows a weapon or other target to do aggravated damage.
****Whirling Dervish. Makes it easier to hit the target with an attack.
*****Life and Limb. Allows additional damage to be done to the target, and may remove limbs (or integral parts if the target does not have limbs).
Oneiromancy: Believed to have been created by the fomorians, this is the power to affect and create dreams. Oneiromancy is detailed in Denizens of the Dreaming.
*Oneirodynia. This cantrip sends dreams to the target. The caster does not control the dream but can define what sort of dream it is and may plant something in the dream.
**Oneirocritia. Allows the caster to "read" a target's dreams. Parts of the dreams can even be recorded and stored in a crystal.
***Oneirataxia. This cantrip causes a target's dreams to follow them during their waking hours. These dreams occur as chimera that only the target can perceive.
****Syncope. Allows the caster to enter a target's dreams, and interact with them. The caster controls the dream, and may use it to steal Glamour or Stamina from the target.
*****Expiation. This cantrip burns away the target's physical body, turning them into a chimera for an amount of time ranging from a day to permanently. Those who knew the target tend to forget them, and even close friends and family members may not recall them depending on how successful the cantrip is.