Post by Lorekeeper on Apr 23, 2007 0:18:27 GMT -8
The following terms are common to Changeling.
Arcadia - The land of the Fae; home of all faeries within the Dreaming.
Arts - The ways of shaping Glamour (magic).
Autumn - The modern age.
Balefire - The fire that is the focus of Glamour in a freehold.
Banality - Mortal disbelief, as it affects changelings and their Glamour. The absence of the dream. This is the only thing that can truly harm a Fae. Banality comes in many forms. The most dangerous of which is cold iron. (More about Banality.)
Bedlam - A kind of madness that falls upon changelings who stray too far from the mortal world.
Bunk - The price Glamour exacts for it's power (reagents).
Cantrip - A spell created through Glamour by using a combination of Arts and Realms.
Champion - A warrior chosen by one of higher rank to fight in his stead. A champion always wears a token of his patron, which he keeps if he wins the duel.
Changeling - A Fae who has taken on mortal form in order to survive on earth.
Childling - A child who has come fully into his changeling nature; this lasts until he becomes a wilder, around 13 years of age. Childlings are known for their innocence and affinity with Glamour, and are well-protected by other changelings.
Chimera - A bit of dream made real; unseen by mortals, chimera are part of the enchanted world and cannot be seen by mortals. Chimera may be objects or entities. A bit of dream made real. (also a term for ICQ by some Fae)
Commoner - Any of the changeling kith who are not Sidhe.
Dauntain - Fae-hunters, deeply twisted by banality.
Deep Dreaming, the - The furthest reaches of the Dreaming. The most powerful Dream Realms, such as Arcadia, exist here (Star Room, Green Acres, etc.)
Dreaming, the - The collective dreams of humanity. Changelings often travel in these realms both to seek adventure and to gather the raw dreamstuff that can be used in crafting chimera (the entire UO world can be seen as the Dreaming).
Dreamrealms - The lands comprising Arcadia and the other realms of Dreaming (Trammel, Fellucia, etc.)
Enchant - To imbue a mortal with the power to see the faerie realm.
Escheat - The highest of faerie laws.
Fae - A being indigenous to the Dreaming (though not always a current resident thereof).
Fae Mien - A changelings Fae visage, visible to only other faeries and enchanted beings (RPers. )
Far Dreaming, the - The Far Dreaming is only attainable through the Near Dreaming. Many dreamrealms exist here.
Fior - A contest, the point of which is to determine justice.
Fledge - A newly awakened changeling of any age.
Freehold - A place that is infused with Glamour. Important to all changelings, freeholds are proof against banality - for all time.
Glamour - The living force of the Dreaming - Magic. The energy that changelings use to power their cantrips. Glamour is generated by mortal creativity and imagination. (More about Glamour)
Grump - A changeling of elder years, usually beginning around the age of 25 (human age). Very few changelings reach this age.
Hue and Cry - A hunt called out against a criminal, or, the call of all changelings to come and defend a freehold.
Kin - Human relatives of a changeling whom do not possess faerie blood.
Kinain - Human kinfolk of a changeling who possess faerie blood and frequently have strange magical "gifts" because of it.
Kith - All of the changelings of a specific kind. One's kith determines the nature of one's faerie guise and soul.
Kithain - Changeling's self-referential term.
Liege - One's sworn noble sovereign, whether baron, count, duke or king.
Long Winter - The prophesied eradication of all Glamour (Game Over.)
Mortal Seeming - The mortal appearance of a changeling. This is how mortals perceive a changeling (non-RP).
Motley - A family or gang of commoners.
Near Dreaming - The realm of the Dreaming most accessible from earth, usually through a trod.
Noble - Any changeling raised to noble title; although nobles are typically Sidhe, lately commoners have begun receiving noble positions.
Oathbond - The mystical bond create by the swearing of an oath.
Saining - The "Naming"; a ritual performed on newly awakened changelings to determine his kith, his True Name and his place within the Dreaming.
Vassal - The sworn servant of a liege.
Vellum - A specially preserved chimerical hide which changeling scribes write (scrolls).
Wilder - A changeling of adolescent years, usually from age 13 to 25 (human age). Known for their wild undertakings and loose tempers, wilders are the most common changelings.
Yearning - Also called "the Gloomies", the Yearning is the utter longing for Arcadia that overcomes grumps as Banality encroaches upon them (what happened to Elias Zith and Sabrin Palandar).
----
(Vulgar Argot)
Churl - A vassal; insulting if used to describe a noble.
Codger - A word for grump.
Callowfae - Self-absorbed Fae with no purpose higher than that of play; often said in reference to childlings, insulting if used to describe any other Fae.
Chiven - Craven, cowardly or wimpy.
Chummery - A particularly hospitable freehold.
Cozen - To cheat someone or steal something.
Fancypants - A nickname for Sidhe or any self-absorbed noble.
Foredoom - When use of Soothsay (fortune telling) prophesies very bad news.
Jimp - To create a faerie token, or charm (usually as a gift).
Mew - A commoner freehold, usually controlled by a motley.
Mux - To REALLY screw up something; to add disorganization and chaos to things.
Sots - Mundane people (Non-RPers.)
------------------
(Old Form)
Burgess - A mortal; sometimes used to refer to commoners.
Crepusc - The period at the end of any Fae festival when activities have begun to die down, but the night is not over. It is said to be a particularly mystical time, when the perceptive will discover many secrets.
Clarion - A call to war made by a noble to his vassals.
Covey - A group of changelings united by an oathbond.
Dan - Fate; one's destiny and karma.
Draocht - Cantrips and other faerie magic.
Driabhar - A treasure, usually one of great power.
Entrant - A worthy rival, one assumed to merit prolonged struggle and respect.
Gosling - A childling or very young Fae.
Fuidir - The vassals to whom one owes fealty.
Gloam - The blackest part of the night.
Greybeard - A grump; a term of respect.
Grandame - A powerful female Sidhe, often used when speaking of the queen.
Laud - To receive glory and courtly acclaim. Often some sort of token is bestowed as well.
Mot - An adage, maxim, or saying.
Privy Council - The inner council of a liege and his high-ranking vassals.
Reune - A noble rendezvous, often a secret negotiation.
Trollop - A promiscuous Fae.
Voile - Chimerical clothing, garb and/or jewelry.
Arcadia - The land of the Fae; home of all faeries within the Dreaming.
Arts - The ways of shaping Glamour (magic).
Autumn - The modern age.
Balefire - The fire that is the focus of Glamour in a freehold.
Banality - Mortal disbelief, as it affects changelings and their Glamour. The absence of the dream. This is the only thing that can truly harm a Fae. Banality comes in many forms. The most dangerous of which is cold iron. (More about Banality.)
Bedlam - A kind of madness that falls upon changelings who stray too far from the mortal world.
Bunk - The price Glamour exacts for it's power (reagents).
Cantrip - A spell created through Glamour by using a combination of Arts and Realms.
Champion - A warrior chosen by one of higher rank to fight in his stead. A champion always wears a token of his patron, which he keeps if he wins the duel.
Changeling - A Fae who has taken on mortal form in order to survive on earth.
Childling - A child who has come fully into his changeling nature; this lasts until he becomes a wilder, around 13 years of age. Childlings are known for their innocence and affinity with Glamour, and are well-protected by other changelings.
Chimera - A bit of dream made real; unseen by mortals, chimera are part of the enchanted world and cannot be seen by mortals. Chimera may be objects or entities. A bit of dream made real. (also a term for ICQ by some Fae)
Commoner - Any of the changeling kith who are not Sidhe.
Dauntain - Fae-hunters, deeply twisted by banality.
Deep Dreaming, the - The furthest reaches of the Dreaming. The most powerful Dream Realms, such as Arcadia, exist here (Star Room, Green Acres, etc.)
Dreaming, the - The collective dreams of humanity. Changelings often travel in these realms both to seek adventure and to gather the raw dreamstuff that can be used in crafting chimera (the entire UO world can be seen as the Dreaming).
Dreamrealms - The lands comprising Arcadia and the other realms of Dreaming (Trammel, Fellucia, etc.)
Enchant - To imbue a mortal with the power to see the faerie realm.
Escheat - The highest of faerie laws.
Fae - A being indigenous to the Dreaming (though not always a current resident thereof).
Fae Mien - A changelings Fae visage, visible to only other faeries and enchanted beings (RPers. )
Far Dreaming, the - The Far Dreaming is only attainable through the Near Dreaming. Many dreamrealms exist here.
Fior - A contest, the point of which is to determine justice.
Fledge - A newly awakened changeling of any age.
Freehold - A place that is infused with Glamour. Important to all changelings, freeholds are proof against banality - for all time.
Glamour - The living force of the Dreaming - Magic. The energy that changelings use to power their cantrips. Glamour is generated by mortal creativity and imagination. (More about Glamour)
Grump - A changeling of elder years, usually beginning around the age of 25 (human age). Very few changelings reach this age.
Hue and Cry - A hunt called out against a criminal, or, the call of all changelings to come and defend a freehold.
Kin - Human relatives of a changeling whom do not possess faerie blood.
Kinain - Human kinfolk of a changeling who possess faerie blood and frequently have strange magical "gifts" because of it.
Kith - All of the changelings of a specific kind. One's kith determines the nature of one's faerie guise and soul.
Kithain - Changeling's self-referential term.
Liege - One's sworn noble sovereign, whether baron, count, duke or king.
Long Winter - The prophesied eradication of all Glamour (Game Over.)
Mortal Seeming - The mortal appearance of a changeling. This is how mortals perceive a changeling (non-RP).
Motley - A family or gang of commoners.
Near Dreaming - The realm of the Dreaming most accessible from earth, usually through a trod.
Noble - Any changeling raised to noble title; although nobles are typically Sidhe, lately commoners have begun receiving noble positions.
Oathbond - The mystical bond create by the swearing of an oath.
Saining - The "Naming"; a ritual performed on newly awakened changelings to determine his kith, his True Name and his place within the Dreaming.
Vassal - The sworn servant of a liege.
Vellum - A specially preserved chimerical hide which changeling scribes write (scrolls).
Wilder - A changeling of adolescent years, usually from age 13 to 25 (human age). Known for their wild undertakings and loose tempers, wilders are the most common changelings.
Yearning - Also called "the Gloomies", the Yearning is the utter longing for Arcadia that overcomes grumps as Banality encroaches upon them (what happened to Elias Zith and Sabrin Palandar).
----
(Vulgar Argot)
Churl - A vassal; insulting if used to describe a noble.
Codger - A word for grump.
Callowfae - Self-absorbed Fae with no purpose higher than that of play; often said in reference to childlings, insulting if used to describe any other Fae.
Chiven - Craven, cowardly or wimpy.
Chummery - A particularly hospitable freehold.
Cozen - To cheat someone or steal something.
Fancypants - A nickname for Sidhe or any self-absorbed noble.
Foredoom - When use of Soothsay (fortune telling) prophesies very bad news.
Jimp - To create a faerie token, or charm (usually as a gift).
Mew - A commoner freehold, usually controlled by a motley.
Mux - To REALLY screw up something; to add disorganization and chaos to things.
Sots - Mundane people (Non-RPers.)
------------------
(Old Form)
Burgess - A mortal; sometimes used to refer to commoners.
Crepusc - The period at the end of any Fae festival when activities have begun to die down, but the night is not over. It is said to be a particularly mystical time, when the perceptive will discover many secrets.
Clarion - A call to war made by a noble to his vassals.
Covey - A group of changelings united by an oathbond.
Dan - Fate; one's destiny and karma.
Draocht - Cantrips and other faerie magic.
Driabhar - A treasure, usually one of great power.
Entrant - A worthy rival, one assumed to merit prolonged struggle and respect.
Gosling - A childling or very young Fae.
Fuidir - The vassals to whom one owes fealty.
Gloam - The blackest part of the night.
Greybeard - A grump; a term of respect.
Grandame - A powerful female Sidhe, often used when speaking of the queen.
Laud - To receive glory and courtly acclaim. Often some sort of token is bestowed as well.
Mot - An adage, maxim, or saying.
Privy Council - The inner council of a liege and his high-ranking vassals.
Reune - A noble rendezvous, often a secret negotiation.
Trollop - A promiscuous Fae.
Voile - Chimerical clothing, garb and/or jewelry.